The "Heart" colored icon with mask color. 16x16 pixels.
nodespace {
static const unsigned char icon[] PROGMEM = {
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,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xb8,0x03,0xd8,0x03,0xc0,0x03,0x00,0x00,0x00,0x00,0xc0,0x02,0xd8,0x03,0xc0,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0xe0,0x86,0xe1,0x28,0xe0,0x05,0xe0,0x04,0xe0,0x04,0xe0,0x04,0xe0,0x04,0xe0,0x04,0xe0,0x03,0xe0,0x03,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x98,0x02,0xea,0x8d,0xe0,0x87,0xe0,0x05,0xe0,0x05,0xe0,0x05,0xe0,0x04,0xe0,0x05,0xe0,0x04,0xe0,0x04,0xe0,0x03,0x98,0x02,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0xa8,0x02,0xea,0xae,0xe0,0x06,0xe0,0x05,0xe0,0x05,0xe0,0x05,0xe0,0x05,0xe0,0x05,0xe0,0x04,0xe0,0x04,0xe0,0x03,0xa0,0x02,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x88,0x02,0xe1,0x69,0xe0,0x26,0xe0,0x05,0xe0,0x05,0xe0,0x05,0xe0,0x05,0xe0,0x04,0xe0,0x04,0xe0,0x04,0xd0,0x03,0x80,0x01,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0xd0,0x24,0xe0,0xa7,0xe0,0x05,0xe0,0x05,0xe0,0x05,0xe0,0x05,0xe0,0x04,0xe0,0x04,0xd8,0x03,0xc0,0x22,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd8,0x03,0xe0,0x04,0xe0,0x05,0xe0,0x05,0xe0,0x04,0xe0,0x04,0xd8,0x03,0xc0,0x23,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd8,0x03,0xd8,0x04,0xd8,0x04,0xd0,0x03,0xc8,0x03,0xc0,0x23,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xb8,0x02,0xc0,0x23,0xc0,0x23,0xb8,0x22,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x90,0x22,0x90,0x22,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
}
node {
Bitmap myBitmap = Bitmap(icon, 2, 16, 16, 0x0000);
void evaluate(Context ctx) {
emitValue<output_BMP>(ctx, &myBitmap);
}
}