The "Humidity" black and white icon. 16x16 pixels.
nodespace {
static const unsigned char icon[] PROGMEM = {
0b00000000, 0b00000000, //
0b00000001, 0b10000000, // ##
0b00000011, 0b11000000, // ####
0b00000111, 0b11100000, // ######
0b00001111, 0b11110000, // ########
0b00001111, 0b11110000, // ########
0b00011111, 0b11111000, // ##########
0b00011111, 0b11011000, // ####### ##
0b00111111, 0b10011100, // ####### ###
0b00111111, 0b10011100, // ####### ###
0b00111111, 0b00011100, // ###### ###
0b00011110, 0b00111000, // #### ###
0b00011111, 0b11111000, // ##########
0b00001111, 0b11110000, // ########
0b00000011, 0b11000000, // ####
0b00000000, 0b00000000, //
};
}
node {
Bitmap myBitmap = Bitmap(icon, 0, 16, 16);
void evaluate(Context ctx) {
emitValue<output_BMP>(ctx, &myBitmap);
}
}