The "Humidity" colored icon with mask color. 16x16 pixels.
nodespace {
static const unsigned char icon[] PROGMEM = {
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,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2c,0xd7,0x35,0xbc,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2c,0xd7,0x35,0xdc,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
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,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x35,0xdc,0x2c,0x96,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x35,0xdc,0x35,0xdc,0x35,0x9b,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2c,0xd8,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
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,0x00,0x00,0x00,0x00,0x00,0x00,0x23,0xd3,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x2d,0x5a,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x2c,0xb7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x2d,0x39,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x2c,0xd7,0x56,0x3d,0x4e,0x1c,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x2c,0xd7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3d,0xdc,0x76,0x7d,0x3d,0xdc,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x35,0x7b,0x35,0xdc,0x35,0xdc,0x35,0xdc,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
}
node {
Bitmap myBitmap = Bitmap(icon, 2, 16, 16, 0x0000);
void evaluate(Context ctx) {
emitValue<output_BMP>(ctx, &myBitmap);
}
}