To use the node in your project you should have the awgrover/adafruitneopixel library installed. Use the “File → Add Library” menu item in XOD IDE if you don’t have it yet. See Using libraries for more info.
C++ implementation
//-- bool Adafruit_NeoPixel::canShow()
// Our constructor namespace should be: awgrover__adafruit_neopixel_ll__adafruitneopixel
struct State {
// not used
};
{{ GENERATED_CODE }}
void evaluate(Context ctx) {
// only act on trigger, inputs not relevant for this
if ( !isInputDirty<input_trigger>(ctx) ) return;
// var names are valid c++ because we got them from the arglist of the c++ method
auto object = getValue<input_adafruitneopixel>(ctx); // Adafruit_NeoPixel
auto rez = object->canShow( ); // bool
emitValue<output_dev>(ctx, object); // for chaining
emitValue<output_val>(ctx, rez); // bool
emitValue<output_done>(ctx, 1); // pulse
}