To use the node in your project you should have the awgrover/buffer1 library installed. Use the “File → Add Library” menu item in XOD IDE if you don’t have it yet. See Using libraries for more info.
C++ implementation
//-- void buffer1::set_byte(value, i)
// Our constructor namespace should be: buffer1_ll__buffer1
struct State {
// not used
};
{{ GENERATED_CODE }}
void evaluate(Context ctx) {
// only act on trigger, inputs not relevant for this
if ( !isInputDirty<input_trigger>(ctx) ) return;
char value = getValue<input_value>(ctx); // char
uint16_t i = static_cast<uint16_t> (getValue<input_i>(ctx));
auto _object = getValue<input_buffer1>(ctx); // buffer1
//DEBUG_SERIAL.print(F("set @")); DEBUG_SERIAL.print((long) _object->buffer);DEBUG_SERIAL.print(F("/"));DEBUG_SERIAL.print(_object->len);
//DEBUG_SERIAL.print(F("["));DEBUG_SERIAL.print((int)i);DEBUG_SERIAL.print(F("]="));DEBUG_SERIAL.print((int)value,HEX);
//DEBUG_SERIAL.print(F("\n"));
if ( ! _object->buffer ) {
DEBUG_SERIAL.print(F("buffer1/"));DEBUG_SERIAL.print(F("set-byte")); DEBUG_SERIAL.print(F(" saw unallocated buffer1\n")); // exception
}
else if ( i < 0 || i >= _object->len ) {
emitValue<output_ERR>(ctx, 1); // pulse
}
else {
_object->buffer[i] = value;
emitValue<output_done>(ctx, 1); // pulse
}
emitValue<output_buffer>(ctx, _object); // convenience
}