struct State {
};
{{ GENERATED_CODE }}
void evaluate(Context ctx) {
// The node responds only if there is an input pulse
if (!isInputDirty<input_UPD>(ctx)){
emitValue<output_OUT>(ctx, getValue<input_DEV>(ctx));
return;}
// Get a pointer to the class instance
auto sr = getValue<input_DEV>(ctx);
sr->setAllHigh(); // set all pins LOW
emitValue<output_DONE>(ctx, 1);
emitValue<output_OUT>(ctx, sr);
}