struct State {
};
{{ GENERATED_CODE }}
void evaluate(Context ctx) {
// The node responds only if there is an input pulse
if (!isInputDirty<input_INIT>(ctx)){
emitValue<output_OUT>(ctx, getValue<input_DEV>(ctx));
return;}
if (getValue<input_Qx>(ctx) >= 8)
return;
auto sr = getValue<input_DEV>(ctx); // Get a pointer to the class instance
sr->set(getValue<input_Qx>(ctx), getValue<input_IN>(ctx)); //Set pin X
emitValue<output_DONE>(ctx, 1);
emitValue<output_OUT>(ctx, sr);
}