To use the node in your project you should have the bradzilla84/arduino-tft-lib library installed. Use the “File → Add Library” menu item in XOD IDE if you don’t have it yet. See Using libraries for more info.
C++ implementation
struct State {
};
{{ GENERATED_CODE }}
void evaluate(Context ctx) {
// The node responds only if there is an input pulse
if (!isInputDirty<input_INIT>(ctx)){
emitValue<output_OUT>(ctx, getValue<input_DEV>(ctx));
return;}
// Get a pointer to the `TFT` class instance
auto Display = getValue<input_DEV>(ctx);
auto ColourFill = getValue<input_ColourFill>(ctx);
auto ColourDraw = getValue<input_ColourDraw>(ctx);
if (!isInputDirty<input_ColourDraw>(ctx)){//Do we want a otline? (is it connected)
Display->noStroke();
}
else
{
Display->stroke(ColourDraw.Red,ColourDraw.Green,ColourDraw.Blue);
}
if (!isInputDirty<input_ColourFill>(ctx)){//Do we want to Fill? (is it connected)
Display->noFill();
}
else
{
Display->fill(ColourFill.Red,ColourFill.Green,ColourFill.Blue);
}
Display->triangle(getValue<input_X1>(ctx),getValue<input_Y1>(ctx),getValue<input_X2>(ctx),getValue<input_Y2>(ctx),getValue<input_X3>(ctx),getValue<input_Y3>(ctx));
// Pulse that module initialized successfully
emitValue<output_OUT>(ctx, Display);
emitValue<output_OK>(ctx, 1);
}