struct State {
// this is a regular state related to the patch (i.e. constructor in this case)
};
{{ GENERATED_CODE }}
void evaluate(Context ctx) {
if (!isInputDirty<input_INIT>(ctx)){
return;}
auto Color = getValue<input_IN>(ctx);
emitValue<output_Red>(ctx, Color.Red);
emitValue<output_Green>(ctx, Color.Green);
emitValue<output_Blue>(ctx, Color.Blue);
emitValue<output_Hex>(ctx, Color.Hex);
}