struct State {
};
{{ GENERATED_CODE }}
void evaluate(Context ctx) {
auto Pack = getValue<input_IN>(ctx); //Get Packed Preset
emitValue<output_Num1>(ctx, Pack.N1); //Update each pin with it's Packed Number
emitValue<output_Num2>(ctx, Pack.N2);
emitValue<output_Num3>(ctx, Pack.N3);
}