struct State {
};
{{ GENERATED_CODE }}
void evaluate(Context ctx) {
// The node responds only if there is an input pulse
if (!isInputDirty<input_set>(ctx)){
return;}
// Get a pointer to the class instance
auto lcd = getValue<input_lcd>(ctx);
lcd->setBacklight((uint8_t)getValue<input_color>(ctx));
emitValue<output_done>(ctx, 1);
}