struct State {
};
{{ GENERATED_CODE }}
void evaluate(Context ctx) {
// The node responds only if there is an input pulse
if (!isInputDirty<input_set>(ctx)){
return;}
// Get a pointer to the class instance
auto lcd = getValue<input_lcd>(ctx);
if(getValue<input_blink>(ctx)){
lcd->blink();
}else{
lcd->noBlink();
}
emitValue<output_done>(ctx, 1);
}