struct State {
};
{{ GENERATED_CODE }}
void evaluate(Context ctx) {
// The node responds only if there is an input pulse
if (!isInputDirty<input_init>(ctx)){
return;}
// Get a pointer to the class instance
auto lcd = getValue<input_lcd>(ctx);
lcd->setCursor((uint8_t)getValue<input_line>(ctx),(uint8_t)getValue<input_row>(ctx));
if(getValue<input_act>(ctx) == true){
lcd->cursor();
}else{
lcd->noCursor();
}
emitValue<output_done>(ctx, 1);
}