To use the node in your project you should have the ivanmason/tft-lcd-touch library installed. Use the “File → Add Library” menu item in XOD IDE if you don’t have it yet. See Using libraries for more info.
C++ implementation
struct State {
};
{{ GENERATED_CODE }}
void evaluate(Context ctx) {
if (!isInputDirty<input_UPD>(ctx))
return;
auto tft = getValue<input_DEV>(ctx);
auto cx = getValue<input_CX>(ctx);
auto cy = getValue<input_CY>(ctx);
auto size = getValue<input_SIZE>(ctx);
auto colour = getValue<input_COL>(ctx);
auto TXT = getValue<input_MSG>(ctx);
// `length` returns the number of characters and you need an extra one to keep the
// terminal NUL-character used in C string representation. Initialize to 0’s to ensure the last char is indeed NUL
char TXTC[length(TXT) + 1] = { 0 };
// move the data from XString to the plain C string
dump(TXT, TXTC);
tft->setCursor(cx, cy);
tft->setTextColor(colour,0);
tft->setTextSize(size);
tft->print(TXTC);
emitValue<output_DONE>(ctx, 1);
}