To use the node in your project you should have the smile/lcd20x4 library installed. Use the “File → Add Library” menu item in XOD IDE if you don’t have it yet. See Using libraries for more info.
C++ implementation
{{#global}}
#include <LiquidCrystal.h>
{{/global}}
struct State {
LiquidCrystal* lcd;
};
{{ GENERATED_CODE }}
void printLine(LiquidCrystal* lcd, uint8_t lineIndex, XString str) {
lcd->setCursor(0, lineIndex);
uint8_t whitespace = 16;
for (auto it = str->iterate(); it; ++it, --whitespace)
lcd->write(*it);
// Clear the rest of the line
while (whitespace--)
lcd->write(' ');
}
void evaluate(Context ctx) {
State* state = getState(ctx);
auto lcd = state->lcd;
if (!state->lcd) {
state->lcd = lcd = new LiquidCrystal(
(int)getValue<input_RS>(ctx),
(int)getValue<input_EN>(ctx),
(int)getValue<input_D4>(ctx),
(int)getValue<input_D5>(ctx),
(int)getValue<input_D6>(ctx),
(int)getValue<input_D7>(ctx));
lcd->begin(20, 4);
}
printLine(lcd, 0, getValue<input_L1>(ctx));
printLine(lcd, 1, getValue<input_L2>(ctx));
printLine(lcd, 2, getValue<input_L3>(ctx));
printLine(lcd, 4, getValue<input_L4>(ctx));
}