struct State {
};
{{ GENERATED_CODE }}
void evaluate(Context ctx) {
// The node responds only if there is an input pulse
if (!isInputDirty<input_UPD>(ctx))
return;
// Get a pointer to the `TVout` class instance
auto tv = getValue<input_DEV>(ctx);
tv->fill(2);
emitValue<output_DONE>(ctx, 1);
}