draw-rounded-rectangle

wayland/sh1106g-oled-i2c/draw-rounded-rectangle

Draw a rounded rectangle. Writes data to display buffer. To show content of display buffer on screen use node send-buffer-to-display.
draw-rounded-rectangle
@/draw-rounded-rectangle
Draw a rounded rectangle. Writes data to display buffer. To show content of display buffer on screen use node send-buffer-to-display.
DEV@/sh1106g-oled-i2c-device
An SH1106G OLED device.
Xnumber
Top left corner x coordinate.
Ynumber
Top left corner y coordinate.
Wnumber
Width in pixels.
Hnumber
Height in pixels.
Rnumber
Radius of corner rounding.
COLOURnumber
Colour of circle. Options: 0 = black; 1 = white; 2 = invert.
FILLboolean
TRUE to fill rectangle with colour, FALSE to draw outline only.
UPDpulse
Update. Trigger write to display buffer.
draw-rounded-rectangle
DEV
X
Y
W
H
R
COLOUR
FILL
UPD
DONE
DONEpulse
Pulses on completion.
To use the node in your project you should have the wayland/sh1106g-oled-i2c library installed. Use the “File → Add Library” menu item in XOD IDE if you don’t have it yet. See Using libraries for more info.

C++ implementation

#pragma XOD evaluate_on_pin disable
#pragma XOD evaluate_on_pin enable input_UPD

node {
    void evaluate(Context ctx) {
        if (!isInputDirty<input_UPD>(ctx))
            return;
        auto display = getValue<input_DEV>(ctx);
        auto x = getValue<input_X>(ctx);
        auto y = getValue<input_Y>(ctx);
        auto w = getValue<input_W>(ctx);
        auto h = getValue<input_H>(ctx);
        auto r = getValue<input_R>(ctx);
        auto colour = getValue<input_COLOUR>(ctx);
        auto fill = getValue<input_FILL>(ctx);
        if (fill){
            display->fillRoundRect(x, y, w, h, r, colour);
        }else{
            display->drawRoundRect(x, y, w, h, r, colour);
        }
        emitValue<output_DONE>(ctx, 1);
    }
}