draw-rounded-rectangle(wt-sprite)

wayland/wio-terminal-lcd/draw-rounded-rectangle(wt-sprite)

Draw a rounded rectangle on a sprite.
draw-rounded-rectangle(wt-sprite)
@/draw-rounded-rectangle(wt-sprite)
Draw a rounded rectangle on a sprite.
Sprite@/wt-sprite
A wt-sprite object.
Xnumber
X coordinate of the top-left corner.
Ynumber
Y coordinate of the top-left corner.
Wnumber
Width (pixels).
Hnumber
Height (pixels)
Rnumber
Corner radius.
Colorxod/color/color
Color.
Fillboolean
True to fill rectangle with colour, False to draw outline only.
UPDpulse
Update.
draw-rounded-rectangle(wt-sprite)
Sprite
X
Y
W
H
R
Color
Fill
UPD
Done
Donepulse
Pulse on completion.
To use the node in your project you should have the wayland/wio-terminal-lcd library installed. Use the “File → Add Library” menu item in XOD IDE if you don’t have it yet. See Using libraries for more info.

C++ implementation

#pragma XOD evaluate_on_pin disable
#pragma XOD evaluate_on_pin enable input_UPD

node {
    void evaluate(Context ctx) {
        // The node responds only if there is an input pulse
        if (!isInputDirty<input_UPD>(ctx))
            return;

        // Get a pointer to the `TFT_eSprite sprite` class instance
        auto spr = getValue<input_Sprite>(ctx);

        XColor color24 = getValue<input_Color>(ctx);
        uint16_t color16 = ((color24.r & 0xF8) << 8) | ((color24.g & 0xFC) << 3) | (color24.b >> 3);

        if (getValue<input_Fill>(ctx)) {
            spr -> fillRoundRect(getValue<input_X>(ctx),
                            getValue<input_Y>(ctx),
                            getValue<input_W>(ctx),
                            getValue<input_H>(ctx),
                            getValue<input_R>(ctx),
                            color16);
        } else {
            spr -> drawRoundRect(getValue<input_X>(ctx),
                            getValue<input_Y>(ctx),
                            getValue<input_W>(ctx),
                            getValue<input_H>(ctx),
                            getValue<input_R>(ctx),
                            color16);
        }

        emitValue<output_Done>(ctx, 1);
    }
}